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- //-----------------------------------------------------------------------------
- // Torque Game Engine
- // Copyright (C) GarageGames.com, Inc.
- //-----------------------------------------------------------------------------
-
- //-----------------------------------------------------------------------------
- // SceneGui is the main TSControl through which the demo is viewed.
- // The SceneGui also contains the hud controls.
- //-----------------------------------------------------------------------------
-
- function SceneGui::onWake(%this)
- {
- // Turn off any shell sounds...
- // alxStop( ... );
-
- $enableDirectInput = "1";
- activateDirectInput();
-
- // Update the action map
- moveMap.push();
-
- // Push the menu system
- OverlayBuyNow.setVisible(false);
- Canvas.pushdialog(OverlayDlg);
- }
-
- function SceneGui::onSleep(%this)
- {
- // pop the keymaps
- moveMap.pop();
- }
-
- function SceneGui::isNextScene(%this)
- {
- return %this.sceneNumber < ("MissionGroup/Scenes".getCount() - 1);
- }
-
- function SceneGui::isPrevScene(%this)
- {
- return %this.sceneNumber > 0;
- }
-
- function SceneGui::setSceneNumber(%this,%sceneNumber)
- {
- // Set the current room # and update the arrows
- %this.sceneNumber = %sceneNumber;
-
- // Update the navigation buttons
- OverlayNextPage.setVisible(true);
- OverlayNextPage.command = %this.isNextScene()? "SceneGui.nextScene();" : "escapeFromGame();";
- OverlayPrevPage.setVisible(true); //%this.isPrevScene());
- OverlayPrevPage.command = "SceneGui.prevScene();";
- OverlayQuitPage.setVisible(false);
-
- // Activate the scene object
- %room = Scene::activateScene(%this.sceneNumber);
-
- // Extract demo text from room object
- OverlayTitle.setText(
- "<just:center><shadowcolor:000000><shadow:1:1>" @
- %room.title);
- OverlayDesc.setText(
- "<font:Arial Bold:18><color:ffffff>" @
- %room.description);
- }
-
- function SceneGui::nextScene(%this)
- {
- if (%this.isNextScene())
- %this.setSceneNumber(%this.sceneNumber + 1);
- }
-
- function SceneGui::prevScene(%this)
- {
- if (%this.isPrevScene())
- %this.setSceneNumber(%this.sceneNumber - 1);
- else
- escapeFromGame();
- }
-
-
-
-